Hello everyone, I’d like to open a discussion about something I don’t think I’ve seen a lot here: VFXs for mobile games and applications. One of my main mission is to make game as visually juicy as possible, in a relatively short time span.
I’m a junior to the industry, and I find myself struggling with making pertinent VFXs that are meant to reward or communicate failure within mobile games. It is especially true on UI heavy based games. Finding balance between visibility, punch and ultimately, the juice.
Of course, many games are known for their juicyness or are stated as best reference in the domain (Looking at you, candy crush saga)
But I wanted to know you opinion, experience etc on the subject. Do you guys have some tips, tricks and guideline on how to make…the juice ? What would be the most important things to focus on when making VFXs on this domain ?