VFExtra 4.27

Dude you are a prince and a gentleman! Much appreciated!


How did I miss this!? :smiley: Cheers!

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VFExtra Anouncement and Update


Anouncement :

I will be renaming the mini tutorial pack to VFExtra.
The purpose of this changes is twofold.
For one, Mini Tutorial Resource Pack doesn’t exactly roll off the mounth, I want something slightly more pronounceable and recognizable.
For two, I have and will in the future add more content that is not related to any tutorial, so I want to avoid confusing people.

That being said, the modules described in the tutorials will still be available inside the pack.

Grid constraint : Fixed a bug that caused module error when using the script as a particle spawn module.

Get Curl Noise Float: Added a module to request a curl noise value as a float.
(Warning: Slightly expensive for what it is!)

Magic Spline:

Magic spline is a blueprint utility actor designed to speed up the spline mesh(Soulercoaster) workflow. You no longer need to open maya/max to make simple meshes.

A small demo of the tool is available in gif form in this thread.


  1. Drag and drop the blueprint into your level

  2. Build a spline, you can add spline points using the right click context menu, or by alt dragging.
    You can also rotate, scale and delete spline points to modify the spline.

  3. A few settings are exposed in the details panel:
    Control edges: Amount of subdivision edges along the spline. If you notice UV tearing, increasing this might help.
    Invert Flow : Inverts the V channel. You can do this in the material as well, sometimes it is usefull to just have a button.
    Spline Width: The width (or height) of the spline.
    Detail Per Spline Point : Amount of subdivision edges along the spline per spline point.
    Cross : Creates a cross section spline mesh (Usefull for faking thickness)
    Custom Material : Sets the custom material to be used for the next option.
    Preview : Select which preview method to use. Scroll Preview, UV Preview, or Custom Preview (Applies custom material)

4.When you are happy with the curve, select the ProceduralMeshComponent in the details panel.
Scroll down to Create StaticMesh, and click it!
Select a good place to save it, and give it a nice recognisable name.

Yes, it is that easy!



Thank you so much, this looks great!

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That’s awesome bro! Thank ya <3

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VFExtra Update

DOWNLOAD & INSTALATION : Niels Dewitte - VFX Technical Artist


Magic Spline Looping support : Magic spline now supports looping splines. Uvs automatically loop as well.

Magic Spline Spline thicken support : Vertex, Normals and Tangents now generate correctly for use with the spline thicken node.
An extra spline thicken preview mode has been added as well.


Ribbon Distance Tiling Module In Action

New Year VFExtra Update

DOWNLOAD & INSTALATION: Niels Dewitte - VFX Technical Artist



  • Fixed a bug which caused the sphere constraint center to not align properly in local space.
  • Ribbon Distance Tiling Module.
  • Added an Example Map for some of the modules

Magic Spline:

  • Added Shape option and circle shapes.
  • Added option to enable vertex colours along and across the spline.
  • Added an Example map demonstrating the different options available.

Anim Spline:

  • A new Tool for baking animation trails to static meshes. This is useful when animations are too fast
    for the AnimTrail System to deal with.
    -Anim Spline Example Map.


Cheers mate, great stuff! :smiley:

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Anim Spline looked interesting, but I think some files are missing. The map has only Text Renders and the BP_AnimeSpline had no parent class assigned. I just unzipped and dragged the files into content folder, is there anything I need to consider? :thinking:

Edit: The other map (VFEModules) is working.

Oh, I don’t really have time today, but I’ll look at it tomorrow.
Could you answer some questions?

  • are you on 4.26?
  • do you have plugins installed that aren’t installed by default?
  • did you uninstall any of the default installed plugins?
  • what happens if you drag the blueprint into an empty map, does it give you the same issue?
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Weird, it’s working now.
I opened the same project again and magically all links were repaired.
I’m pretty sure I dragged the VFExtra folder in the project content folder while the editor was closed.
I literally have no idea why it failed the first time. Sorry for bothering! <3

I mean, you shouldn’t even have to close the editor since 4.21 I think.
It would be good to know if others had this problem as well.

Thanks for reporting it!

I added a little download for some of the nicer textures from my texture maker project to my website, so I’ll add it here as well!.

Read more here : UE VFX Texture Maker


The textures are all TGA so just pick and choose the once you like and import as you would normally.
My website: Niels Dewitte - VFX Technical Artist
Direct : Download Textures

Some of my personal favorites;


Thanks for these, the flares are quite nice!

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VFExtra Textures

some new textures, and some of my favorites

New version of the VFExtra texturepack is now available.
It has been expanded to 60 textures.

Download: Niels Dewitte - VFX Technical Artist

VFExtra Website

Installation instructions have been updated, it should now be easier to download and install the pack.


VFExtra UE4.27


I forgot to announce, but VFExtra has been updated to ue4.27

I also added the TextureMaker tool. It is available in 4.27 version and 4.26
Read more here : UE VFX Texture Maker

Download : Niels Dewitte - Game VFX Artist

Install instructions are on the download page, please make sure to enable the Editor Scripting Utilities plugin.

That’s all for now.


@Niels cool stuff!

Question: Do you have licensing terms for this toolset? If I were to use pieces of it at work, how could my company buy a license? Or is it for personal projects only?

If you want to include license terms in the distribution, GitHub has this helpful site: https://choosealicense.com/


I dunno if you still look into this but maybe someone had the same issue and knows a fix.
It seems the AnimSpline asset is corrupt. I get an error when unzipping:
And when I try to open the BP_AnimSpline I get:

I tried with several 4.27 projects, even a fresh new one and downloaded the files twice just in case, but it always had this result :frowning:

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Hey @felitastic
I uploaded a newer version of the zip file, so please try it again.

Also, with a modern version of windows, you should be able to open a zip folder and copy the contents without needing to use any extra software.


It worked!
Thank you for your quick response and help! :sparkling_heart:

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