Hi guys. I use GameDevToolset for export vertex animation textures from Houdini to Unity (this tutorial - https://vimeo.com/266717949). All is right if I use default platform. But if I switch platform to Android - my fluid simulation is broken. I think trouble with texture settings for positional map and normal map. Maybe somebody tell me, which texture settings I must using for right simulation?
my guess would be that your position texture gets compressed/resized for the mobile device and this destroys your position data?
Yes, you right. Now I try save position data texture in png format - and vertex animation looks better.