Hello! Someone else having the following issue with the “vertex_animations_textures”-node?
Using the RBD-method I get two bounding boxes instead of one called BBOX MAX1/MIN1. It outputs values when you render, apparently used for pivots but is never used within the UE4 shader. Using the values from the first set of BBOX-parameters makes the animation pretty much correct but sort of compact, with the chunks never reaching as far as it did in Houdini.
Here’s a screenshot of a super simple scene with a box just hitting the floor.
There’s and issue posted on Github for this specific problem here, but that was a while ago. https://github.com/sideeffects/GameDevelopmentToolset/issues/38
I’m using the latest update of the shelf and Houdini 16.5
Does anyone have a workaround for this issue? Should I just use the skeleton/joints workflow instead?
This being an issue posted on their GitHub got me confused; this is apparently not a bug at all.
With the correct settings for my specific case, i.e. unchecking “normalize” I managed to get it working.