Hi!
Ive decided on sharing some VFX in process so i can recieve nice feedback while making it AND MAYBE somebody can like it
Thumbnail: (Hopefully XD)
Currently doing this:
Some other gifs:
Dr.Strange -like magic circle:
Circle textures where made with EffectTextureMaker, then modified a bit and separated into RGB channels to use it in the same texture on the shader.
I think that it needs more sparks
The reference:
Obviously the magic circles arent the same but i dont want that tho
Mind giving a little insight into how you made this? It looks great. You matched the particles and their movement perfectly to the motion of the magic symbol.
Because the timing is important, im using AnimationCurves on all the movements, and thats the way it can fit perfectly with the movement. Only use the same curve and it will move with it
For other part, this could be done with one shader, but i wanted to use a bit more to play with the z movements a bit. All excepting the circles, are made in the shader with steps, rotators…
I think pentagons are quite nice, but i think im going to try with hexagons because of the symmetry. And the shield will have something more i think it would be nicer on penta/hexagons but wanna try something very circled (obviously with a nice noise xD)
And wanna add the glow without bloom to be able to use it in mobile without postprocessing :|.
Made the first sketch shield shader on unity for the shield, will do more but atm im thinking about hexagons. Example of it and moving a bit the fresnel exponent because i dont know how to make gifs properly without touching while recording xD
On the other shield shaders ive made bloom was a very nice friend
We had an idea on a music type character(like lucio of overwatch, dj sona…), so im testing some things.
Its actually reacting to a song but gifs dont have sound so… xDDDDD
was made with UVs, made anothers with object local postion
All that you actually see is customizable xD, and all the sound settings
The “bars” are made with UVs and steps, and its modified with the sound data remapped.
Those “bars” have the same base as the Dr.Strange effect squares.(a bit up on this thread)
Reference:
at min 20 you will have all the basic info(and a bit more) to get into the shader.
Continuing with the sci-fi effects im testing some, testing some more symbols(actually there are only hexagons, pentagons, heal plus and a line).
Not sure wich one fits better
I think i like most the last two xD
Been a lot busy with the project, had to select animator, a lot of sketching, trying final styles for the game…
But! we made a lot of progress
Currently some different types of toon shader tests:
Can you give some insight into the creation of those dots that are connected with edges? They feel very starsigny and abstract. I didn;t think that was possible with a unity particle emitter!
Are they perhaps meshes that you emit with a special shader that turns the verts into dots and edges into lines? I’m really curious