This should probably be a super quick question to answer. But I realised there are was a gap in my knowledge (which is pretty damn fundamental!) which is about setting up lighting within my material.
In terms of smokes/explosions, what is the preference between sixpoint vs using a standard normal map? I know materials using sixpoint lighting do not actually use the normal input but are there scenarios were one should be used over the other?
Thanks for the input as always!