Hey all! Anyone have leads on technical info about Unreal’s Global Distance Fields? I know what they are and how to use them – more looking for info on:
- How do you control the resolution?
- What’s the memory impact?
- What elements are included? (Looks like it’s only static meshes, but I’d like to know the specifics)
- How do you add elements to be included?
Using it for collision avoidance in Niagara. Before I dive in and start reading the engine code, figured I’d ask around.