Hey all! Anyone have leads on technical info about Unreal’s Global Distance Fields? I know what they are and how to use them – more looking for info on:
How do you control the resolution?
What’s the memory impact?
What elements are included? (Looks like it’s only static meshes, but I’d like to know the specifics)
How do you add elements to be included?
Using it for collision avoidance in Niagara. Before I dive in and start reading the engine code, figured I’d ask around.