Hey everyone, just joined, hope my question is allowed in here.
I’m a student in 3D modeling, I’m new in VFX, the only times I dabbled in it was with niagara in unreal.
I’m working on a big end of college project, (a very short film) and I’d like to create sand falling from a door shaking.
I saw online ways to do it with a self made photoshop texture and animate it with a panner in unreal, but i’d like to have something that look better (if possible ) My project takes place in a pyramid, I’d like to get a good sand look.
My question is, would using niagara work ? Simulate a bunch of particle falling down ? or is there a better/faster/easier way to do it ? Not that I know how to do it, but at least so I’m not wasting time.
I don’t even know if my question is vfx haha, but since i’m getting 0 help from my school i’m kinda shooting my shot everywhere I can as the dead line is approaching and my stress level rising.