This is a quick breakdown of magical petals aura effect in unreal engine. you will see each element, materials textures used in this effect.
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Thank you for this! Very inspirational
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How do you pick a random leave from the sprite sheet that you have? I see you have SubImage Index, but when I try to do this, it doesn’t work for me. Could you tell me how do you set that module?
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Under the required (yellow) box for an emitter if you scroll down there’s a ‘changing method’ (wrong name for it but not in front of the computer), it’s next to the sub image index rows and columns. Change it from none to random.
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@Anna i am using mesh for flower petals so for mesh you need to use particle subuv node in material instead of texture sampler.