Unreal Engine | Magical Petals Aura Effect Breakdown




This is a quick breakdown of magical petals aura effect in unreal engine. you will see each element, materials textures used in this effect.



Thank you for this! Very inspirational


How do you pick a random leave from the sprite sheet that you have? I see you have SubImage Index, but when I try to do this, it doesn’t work for me. Could you tell me how do you set that module?


Under the required (yellow) box for an emitter if you scroll down there’s a ‘changing method’ (wrong name for it but not in front of the computer), it’s next to the sub image index rows and columns. Change it from none to random.


@Anna i am using mesh for flower petals so for mesh you need to use particle subuv node in material instead of texture sampler.