Unreal engine - Disable post-processing on a Niagara vfx

So I was making this Water effect in niagara, and in the viewport it looked amazing!
However in the game it looked off, what I found out was that I had the viewport in niagara set to show it without post processing.

With post processing it looks awfull, but without it looks amazing. Now I do need post processing in the game for other effects, so my question is: Is it possible to turn of post-processing for a single niagara vfx?

Video of whats going on:


Every tip is welcome!

Also I noticed, when I dont use post processing its like this:

But when I do use post processing its like this:

With post processing it seems to keep adding the texture to itself?

For anyone running into a simular problem, its not an exact sollution to disabling post processing per niagara vfx. But switching the material used from translucy after DOF to before DOF made it look a whole lot better!
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