I am having a difficult time to just have a mesh plane spawn in cascade that is always camera facing. I feel like I am going insane and the solution must be right in front of me.
I have been able to lock the axis in relation to the camera but I am having the hardest time finding the correct setting to have it locked in the correct axis.
Have you tried this? Seems to work for me. It’s inside the mesh data module
This is what I was playing with, the trouble is I dont want the mesh X axis facing. I was playing around with importing it at different orientations and changing these settings. But I could never get the quad to face the camera like any sprite would normally. Im booting up soon, ill take some pics / video to clarify.
make sure your mesh is facing down the X axis in your 3D program before you export - i’ve had lots of problems with this sort of thing before and that usually solves a few of them.
I created a fresh emitter and double checked my mesh orientation and the camera facing settings. Success! I am not sure why I couldn’t get this going before, must of had a setting checked somewhere. Thank you for the feedback/suggestions.
This set up will spawn planes camera facing without any rotation about the camera as it moves.
I’m telling you guys…these camera facing problems are going to get us all killed…
I discovered this video which helps with this issue directly. Should of been the first place I looked as I was looking for the solution while breaking down the effects he was presenting.