Don’t know if this has been posted already, but I found the draft documentation for the forthcoming Visual Effects Editor in Unity.
https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Visual-Effects-Editor
Looks pretty interesting. The requirements look restrictive though - HD pipeline and compute shader support
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Well, its made for modern hardware, its probably because the new system uses compute shaders to drive the particle system, which isnt on older/mobile hardware (i believe unreal’s new niagara system also uses compute shaders), but you still have the old system to use. i don’t know if they have the the same plan with unreal’s cascade/niagara though.
It would be a shame not to have the same basic toolset available for all platforms regardless of the pipeline used - then add further options for more advanced/HD workflows. Similar to how shader graph works.