Unity tutorial : Ink brush effect

Wow, I’m stunned :open_mouth: I didn’t even know what to use the Custom Data module for. I feel overwhelmed by all the new stuff I can learn from your tutorial :grin: Thank you so much for sharing these workflows with us!

Would you mind to tell us how you create your tileable flow noise textures? Do you generate them with a tool or software which already makes them tileable or do you edit them by hand (like in Photoshop using the offset filter)?

I personally think that some ink drops or splashes could even improve your effect. I once did a very simple brush stroke effect for a kanji learning mobile game (take a look here). Of course I get that one could decided against such splashes because they give the effect a different feeling - less serious and magical, more cheerful and action-packed.
However if a brush stroke is drawn as fast as yours, I think ink drops would fit, so I just wanted to mention it. Surely the ink drops I made would be way too bulky for your effect, but maybe some subtle drops would look fine :slight_smile:

I’d be happy to see more of your work and possibly more tutorials too :smiley: