Unity have Timelines now! Awesome!
Maybe an editor script that would force all (timeline) particles to update using the delegate EditorApplication.update would do the trick?
A hacky workaround could potentially be to lock the inspector using the little padlock on all your particles in the sequence, not sure if this works with the new Unity version (2017.1+) and timelines as Iām on 5.5 ![]()
