The approach i’m trying is having a game object (sprite) with another game object behind it (no sprite, shader using that texture, but just for the alpha).
For the game object using this shader, the one i’m trying to make into a drop shadow, im using the “multiply” blend mode. The part that i’m stuck on is if it’s possible to control the transparency of the alpha mask? And if so how do i do it?
The attached images are the baseline setup and the use case