A relatively basic setup for some equally basic Magic Circle shapes in Unity. I mostly did it as a learning exercise, so it’s far from perfect, but if you just need to quickly create a few unique shapes for testing purposes, I think it can be pretty useful. Let me know if you’d like to see some other things potentially added and I might come back to it in my spare time.
DL: https://drive.google.com/file/d/1ceZ178XI2g1Cw0WQL_DOMtD5jXcs_H4c/view?usp=sharing
Forgot to mention: I made it in URP so it should (probably?) work in HDRP, but unlikely to work in the Built-in pipeline.