Hey Folks, I’ve got a basic question here. Is Unity capable of doing Alpha Dissolve for its Particle system using ShaderForge?
I’ve been using Unreal Engine 4 lately and it dissolves per particle with something like a Dynamic Parameter. It’s a great way to fake flipbooks and have control.
I’m not sure if this is an available feature within Unity (ShaderForge). In my mind it’d dissolve every particle instead of individually since there isn’t a node for that.
Perhaps the particle system could send values from the alpha to the ShaderForge Material (some way of sending a 0-1 value to the slider)?
I saw an Alpha Dissolve Shader on the marketplace right here: https://www.assetstore.unity3d.com/en/#!/content/33631. My guess is it’s their own custom shader, but that is the desired result. I’ll most likely end up buying it, but it’d be more helpful to learn the method.
“Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime.”
As with everything haha. Thanks.