Unity Fire Shader

Hello, here is result of my experiments with fire shader.

imgur long gif

25 paused particles, 10 bursting, 35 particles total.

Changing distortion slider make it more agressive, and line-like.
Changing Albedo - noise - tiled texture size can make fire more puff-like.

If any one interested in breakdown - write in this thread, and I’ll post breakdown of approach

Created smoke based on same shader, added some basic geometry to demonstrate typical use cases

imgur heavy gif
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