Hello, everyone!
Earlier I’ve made shader, that fade out vertex color based on view-normal / vertex-normal
Same technic I’ve seen in Fallout 4 with some spotlight.
Today I’ve made some better texturing variations, so here is some results:
- old variant (bad camera movement, sorry)
imgur old post
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new variant, better textures, better fade math, better camera movement!
youtube, new video
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geometry overview
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- 1 crossplane
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- 1 billboard
- 1 billboard
- texture used