Unity Custom Stream and Shadergraph/distotion,mask,flannel,shader

https://vimeo.com/389471973

I made Unity ShaderGraphDistotion, Mask, Rim Shader.
The shader value is received from Unity’s shuriken with custom vertex strem.

Receiving Shuriken’s custom vertex strem
CustomData1:
X: MainTextureU
Y: MainTextureV
Z: DistortionTextureU
W: DistortionTextureU

CustomData2:
X: MaskTextureU
Y: MaskTextureV
Z: Distortion strength
W: Mask strength

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