I made Unity ShaderGraphDistotion, Mask, Rim Shader.
The shader value is received from Unity’s shuriken with custom vertex strem.
Receiving Shuriken’s custom vertex strem
CustomData1:
X: MainTextureU
Y: MainTextureV
Z: DistortionTextureU
W: DistortionTextureU
CustomData2:
X: MaskTextureU
Y: MaskTextureV
Z: Distortion strength
W: Mask strength