Unintended but suprisingly awesome Shader glitches

While writing Shaders i sometimes get completely unintended but in a way pretty interesting visual appearances.
Almost every time i think that i could not achieve these results if i had to do them on purpose. So i’m starting to think that i should maybe save these “broken” code snippets as reference for when the time comes and i need something like this.

Here is a recent example:

This is just the UV panning on the U axis with a floor(time*variable).

Do you guys have any cool “happy little accidents” that you can share or did you maybe end up actually using one of these glitches?

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trying to get mesh particles oriented with velocity in unity 5.6, got some orbiting cube meshes instead :stuck_out_tongue:

edit: regarding your accident, I could imagine some chromatic shift would do nice on top! reminds me of teleglitch anomalies anyways

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not shader glitches but slightly related: funny moving UVs :smiley:

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Joining in to showcase more weird UV tricks that I am waiting to use somehow

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:grinning: i wasn’t dreaming! UV’s are indeed alive!

Something pretty recent from work.
I wanted to sample a flow map texture and accidentally used it as UVs to read the same texture again. Looks sketchy and fun :smile:

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Maybe not exactly a shader glitch…

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