While writing Shaders i sometimes get completely unintended but in a way pretty interesting visual appearances.
Almost every time i think that i could not achieve these results if i had to do them on purpose. So i’m starting to think that i should maybe save these “broken” code snippets as reference for when the time comes and i need something like this.
Here is a recent example:
This is just the UV panning on the U axis with a floor(time*variable).
Do you guys have any cool “happy little accidents” that you can share or did you maybe end up actually using one of these glitches?
Something pretty recent from work.
I wanted to sample a flow map texture and accidentally used it as UVs to read the same texture again. Looks sketchy and fun