UE5 Ribbon that warps around mesh

Hey, does anyone know how I could create a ribbon around the player characters mesh, kind of like a speed trail. I’ve been trying for a while but just can’t get it to work.

Example:

I feel like a good way to do it would be to have it follow a few bone locations dotted around the player maybe. But I’m not 100%.

Thanks for any help

Here’s another example of what I’m trying to achieve

I wouldn’t do it this way because based on this approach, the ribbon attach points will flow vertically, which you will then need to mask off the front half of the ribbon. You won’t get trail-like behavior and then you will get ugly pinching as the bones move.

To better achieve what you want to do, attach the ribbon to a bone that’s midway through the skeleton, probably a spine bone, make the width the size of your character and then set the ribbon facing to a custom vector, instead of camera facing, so it’s always sideways.

Another thing you could do is use the Partition Particles module to spawn many ribbons attached to the bones. You’ll have to look up how to use this method because it’s not straightforward.