UE5 Blueprints Exposed Height Parameter

Hey everyone,

For a game I am assisting on, I was asked to create a parameter in which the height of the geyser effect I made is adjustable in blueprints. I have a vague idea of how to do this, but as I am not comfortable working in Blueprints, I am not able to test to make sure my parameter works as it should.

How I thought to approach it is make a vector 3 user parameter -

Screenshot 2024-05-04 185841

Then I have it inserted into a scale mesh over lifetime module like this -

Screenshot 2024-05-04 1859337

Will the Z coordinate be properly manipulatable in Blueprints with this setup, or is there a better way to solve this?

Thank you in advance!

In the Scale Curve, you can select the “Make Vector” option, set X and Y to 1 as you don’t want to modify them, and then on the Z, select “Multiply Float”, set its A to 1 and for B drag and drop a User defined Float which will be the parameter that you’ll be editing in the blueprint.

Let me know if this worked :slight_smile: