UE5 - attempting to recreate Elden Ring blur effect

Love that purple explosion. Really high quality effect

1 Like

This approach sounds really innovative. I’ve been working on achieving a similar effect recently and ran into the same issue. I’m still having trouble fully understanding it—does using NDC Data mean we no longer need to sample RT in real-time? If possible, could you please share your project file or maybe make a video tutorial? I’d really appreciate your help!