Hi everyone, this is my first post.
I hope I asked the right way.
I have known this community very recently, I have found that it has also been talked about in old posts about the work of Ryan Brucks, which I am studying.
Being a rookie, I still lack a lot of knowledge, but there is this thing that I cannot understand.
Basically in Ryan Brucks code, calculate SampleDepth with a DotProduct “dot (channel, Tex.SampleLevel (TexSampler, RayUVz.xy, 0))”, I can’t understand what channel refers to.
Could you explain it to me? Or where can I find documentation about it?
My goal is to get the function back to Unity on my own.