There’s a few ways I can think of solving this, probably the easiest would be having emitter 1 spawn from the mesh shape, then send the event over. The other would be not writing the position data sent over, but instead storing it and using something like a DI to add the received position data to the location of your mesh space in the spawn script.
(I’m spit-balling these ideas in my head and haven’t actually tried it, so if you get stuck I can try to prototype something for you)