When attaching the Niagara effect to the foot bone
I want to make a module that only gets specific emitter rotation information of the root bone, not the foot
bone. Unfortunately, I am a beginner in Unreal. can someone help me?
When attaching the Niagara effect to the foot bone
I want to make a module that only gets specific emitter rotation information of the root bone, not the foot
bone. Unfortunately, I am a beginner in Unreal. can someone help me?
My suggestion would be to attach to the root, but pass in a foot bone offset from BP using User Parameters.
As follows:
Hopefully that helps.
Thanks for the answer!
im beginer working with unreal, so I’m not sure I understand exactly what you said.
Is it impossible to do the above work without using BP and only with the Niagara module or Script?
You might be able to select the specific bone using a skeletal mesh location module, but you call that using an index, not name, so it might be rather difficult.
Thank you bro i will try it.