UE4)How do you make Naruto Konan Effect?

Honeycam 2021-10-17 00-35-51

Is this effect using a cylinder mesh?

My guesses are:

  1. Layered cylindrical mesh with paper alpha texture , and a shader that pan over the cylinder from top to bottom to gradually show the ‘wave of paper’.
  2. A system that moves downward and constantly emits paper quads that is set to orbit around a certain axis.
  3. A system that moves downward and constantly emits layered rotating cylindrical rings with paper texture.

Base on how uniform it is, my guess is that it is the No. 1 method with cylinders and panning shader.

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Thank you. I think it’s been resolved.

I think I’ll get a good result if I improve it a little bit :slight_smile:

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