UE4 GPU per particle material functions


Is there a way to make functions in a material per particle for GPU particles?

I have a black body function that is masked by a panner but when viewed, 5000 particles look like they’re pulsing.

Any help would be greatly appreciated


You can use the “Particle Random Value” node in the material: https://youtu.be/7Sxhtrv7_TY


This is exactly what I needed. Thank you so much. Unreal has come a way since I used Unreal 2 :stuck_out_tongue: