Hello,
Is there a way to make functions in a material per particle for GPU particles?
I have a black body function that is masked by a panner but when viewed, 5000 particles look like they’re pulsing.
Any help would be greatly appreciated
Thanks
Hello,
Is there a way to make functions in a material per particle for GPU particles?
I have a black body function that is masked by a panner but when viewed, 5000 particles look like they’re pulsing.
Any help would be greatly appreciated
Thanks
This is exactly what I needed. Thank you so much. Unreal has come a way since I used Unreal 2