Hey Folks, I want to introduce Lightning Clouds to my Weather VFX. I’ve been trying to translate Limeslushie’s SF shader into a UE4 Material. I’m stuck on trying to create the flickering aspect.
My best guess is that it’s tied to Time (from all the tutorial’s I’ve seen). Time combined with sine creates a pulsating effect. In the image the ScalarParameter just controls the panning speed.
How would I delay the time between flickers? Would it be tied to a Dynamic Parameter? How could I randomize this slightly?