Hey guys, first time poster here, long time lurker . Nice to meet you all
Hope it’s alright for my first post to be a question. If so, I thought I’d pick your brains on an effect in UE4 and how to achieve something similar to it.
So I have a fairly limited knowledge of UE4’s material and blueprint editor and the effect I’m trying to achieve is this one seen in Sea of Thieves (starts at 4:45 mark):
Off the top of my head, I’m guessing maybe it’s either some sort of post process material with fancy math or a few “invisible” transparent particles spawning on the object with a material that blurs what’s behind it. Any tips on where to start to make that ghostly blur and smudging that only affect those specific objects? Again I’m not really the most advanced at Unreal .
Thanks for any help you can give