Hi, I am stumped by how UE effects effects work.
It is Niagara and from skeltalmesh with cross simulation in place,
Is it possible to generate particles from a skeltalmesh with cloth simulation in Niagara, reflecting the cross simulation?
It seems to be difficult with meshlocation only.
I haven’t been able to use 5 yet, but I would appreciate any advice you can give me, even if it’s just from the functions in 5.
Thank you very much.
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