I followed the Ryan Brucks Raymarched clouds blog post:
and the clouds look great.
But I need to get them in a particle system so I can control their movement and some of their parameters in the game world.
I think the code I need to change is: localcampos = (localcampos / (GetPrimitiveData(Parameters.PrimitiveId).LocalObjectBoundsMax.x * 2)) + 0.5;
My guess is that this is getting the bounds of the particle system not the particle but I don’t know what I need to replace that with to get it to read the mesh particles. If anyone has any ideas or need the full code to know what’s happening let me know.