If you render After dof, which is where you’ll want to render the vast majority of your vfx anyway, tsr ghosting seems to have been resolved almost completely, so that’s super nice.
Before dof seems to unfortunately be a completely different story. Even with output velocity, small particles will still ghost when the range in which motion can be found is too small.
Masked seems to have improved a little bit. But super small particles will still create issues.