Trying to grasp textures + blend modes additive/alpha blended

Hello there :grinning:

I don’t know anything about using color directly on the texture (I’m a newbie!) but I know sampling a Gradient is very common and is also referred to as LUTs as far as I know.
By doing so you can have multiple colors on the effect and they will blend pretty smoothly :star_struck:

In this post Rensei taught me how to do it in Unity Shader Graph, check it out: