Painted a texture but I’m clueless on how to get all those color values in one texture. I mean, she has everything in there! From light orange to dark orange-reddish. Plus it seems to be 100% opaque, which is something I want too. I tried everything under Transparent (Add, Alpha, Premult and Mult) and Opaque too and the results are far from what I want
Indeed it’s much more noticeable in this B&W image over the original one. I get it now!
And yeah, I think it’a also referred to as LUT. I remember people referring to that in another post I made months ago.
I already see the potential, but I gotta work a bit more on it so it has nice color variations spread out the whole texture.
I saw your reply like 10 mins after you posted. It was almost 6am in Brazil in that day and this gradient thing got me really excited, almost got off bed instantly hahahaha. Though this weekend has been…turbulent and I still didn’t have the time to sit and try it myself.
Hope I’ll manage to do something tonight!
Many thanks, Rensei!
PS: I plan on coming over to bother you again, ok?
Replace that ‘Add’ node with Combine, like this:
(because you want to make a new UV technically, so you need 2 channels.
It ends up being RG = gradient UV
Plus, that 0.5 makes sure we sample in the middle of the gradient)
The texture I’m using is just a texture made with White Values ranging from Full opacity to Low opacity, meaning there aren’t any Grey/Black values on it!
I had the misconception that the Gradient colors would be fed into these White values based on the opacity level alone. Actually, it has to have dark values on it - I just got that, took me so long hahaha
I was randomly experimenting with all textures I have on my project and, when I tried some noise textures, I noticed it did color it using the Fire Gradient I fed in.
For a quick and dirty test, I just multiplied a random noise * my Texture so it has some dark values blended on it, here is the result:
So is that really it or is there something else that I’m not getting?
It’s bed time now
I was experimenting on that - watching videos, reading stuff, rewiring my shader over and over for the past 6 hours or so. I’ll work on the texture tomorrow so It has a nice color variation
Hi there, I know Lucie Travaux personally (we did our school together for several years ^^). I just sent her this discussion directly, maybe she’ll have time to give you some quicktips and feedbacks (nothing sure, I know she’s quite busy).
Cheers and good luck with your work
Naaah don’t worry. I think it is something hard to spot, specially because it seems obvious (now that I know haha). I think I would have never thought of this if I was teaching someone how to do that, and it would never come to me to ask “Hey, does your texture have dark values on it, or just low opacity white?!”
I experiment tons of wirings, but not this one
I’ll work more on it later tonight!
Thanks for everything, it means a lot