I’m very new to vfx and am trying to create a material which acts like a salt rock lamp. Where it looks like a rock, but I can control a glow via a parameter. This is what I have so far, I was curious if there was a solution with a better result? The texture maps are messy, I’m just trying to get the idea across first.
Perhaps I could us a radial gradient instead? I tried making a material like this with a Spiral Blur Scene Texture node (following a tutorial), but it was over 700 instructions. Which I presume is overkill.
Thanks for any help and insight!