Hi everyone, for a disintegration effect I want the a spheremask to appear on impact location.
However, I have almost no knowledge on transformations in blueprint or shader.
I used Tom Looman’s: ‘Rendering Wounds’
And Bill Kladis’: Autonomy In Real-Time Effects.
This is what I have so far, but i’m not really sure if this the correct way to transform positions in blueprint. Anyone able to help out?