There’s a pre-skinned position node in the material editor, just do a spheremask between that and a position you feed in through blueprints! Do you need multiple impacts, do they need to accumulate?
That’s what I’m using in my shader: Pre-skinned into B and a Vector Parameter (Position) into A.
For now one impact is sufficient, the issue is that the location originating from the linetrace is in world position, this needs to be translated into Pre-Skinned position in order for it to appear correctly.
Tom and Bill cover this, but I have yet to figure out the last steps.
Hi Bruno, I tried this just recently. it seems that swapping it still returns the same location.
Also, it seems to be accurate when hitting the root bone, but any other bones hit are not returning the correct locations