Trail ribbon bank rolling

Hi there,
I’m a begginer with Unreal Paticles and i’m having trouble to understand why my trail ribbon are rolling behind my spaceship?
I’d like it to be aligned with the spaceship.
You seems to have a strong knowledge with particles here.
So maybe somebody can push me in the right direction?

hi it seems that your ribbon may be camera aligned which is why it’s rotating, check the alignment settings of your emitter. May be a better solution to op for a mesh or particle that stretches nicely.

Thank you for your answer!
I fixed it and forget to post here:

I fixed it by setting up the Render Axis Source, just like it must be…
In Ribbon Data > Render Axis Source Up Then rotate the Particle System Component.