I am trying out Tracer’s Blink in Unity. This is initial blocking. I need to add a lot of things in this.
Just a single particle emitter parented to player (box in this case), emitting single particle in worldspace with Trail module ON.
Critics and comments welcome
I think you can have a better feeling with a little bit of motion on the cube’s animation and make the trail with a sharper shape and more stylized.
Maybe you already have this gift in your references, but in the doubt
I’ll follow the result
Oh yeah … I was looking for this Gif, Thanks man.
I am trying to add the flashes before and after, Also need to polish the trail more.
I am too bad at programming trying to figure out how to find current position of the cube(player) before he moves so that I can trigger the blink flash FX on the same position.
I ll post an update soon