This’ll actually be my first official post! Why not jump right into things!
I’m making a point to actually use mesh based effects this time. I’ve gotten used to using just the particle system and textures, but I’ve always tip toed around using meshes directly. What better time to start but now.
I’m using Maya, Photoshop cs6 and unity.
The plan is to make a stylized and explosive tornado/cyclone. Like you’d see in an JRPG for a magic attack.
RIght now I’ve been playing with shader forge and UVs on a simple model.