eavillar

eavillar

Witchdoctor Technical Artist - VFX at Genjoy Scopely

I’m having fun casting magic missiles, creating huge explosions, enchanting healing circles, summoning tornadoes, lightnings, flames, earthquakes and too many shining things mixed with optimizations scrolls and old voodoo code lines!

Great analytical skills, quickly anticipating workflow needs to enhance VFXs, optimization workflow, rigging/set-up,modeling/texturing and animations for gaming,

My main skills include:
:black_small_square: VFX
:black_small_square: Shaders (HLSL - GLSL)
:black_small_square: 3dsmax | Houdini | Maya | Unity3D
:black_small_square: C# | Python | MAXscript
:black_small_square: Look for optimizations in memory usage, draw calls, polygon count, texture compression, target frame rates and other technical limitations in low-mid devices
:black_small_square: Create realistic rigid body, soft body and deformation simulations
:black_small_square: Lighting & Compositor experience
:black_small_square: 3D modeling
:black_small_square: Rigging
:black_small_square: Creative, always thinking outside the box and problem solving.

https://www.artstation.com/eavillar
https://www.behance.net/eavillar
https://vimeo.com/eavillar
https://www.twitter.com/eavillar
https://www.shadertoy.com/user/Deadtotem
https://realtimevfx.com/u/eavillar
https://github.com/eavillar