The Great Unreal Asset Naming Convention Debate

Thanks everyone for hopping into this conversation so thoroughly with me. I’ve been debating this with myself for way too long as I’ve been setting up our internal pipelines here at Beyond-FX - picking whatever standard is the most widely used is only going to help, so I really appreciate that prefixes are the clear winner in this group :wink:

Also Linter is a massive winner in my book… I just wish it supported older engine versions, as many of clients haven’t moved into the modern world quite yet…

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