Textures get noisy when panned in UE5

Anyone got any idea why textures now get all pixelated and noisy when panned in unreal 5, it doesn’t do this in UE4

UE5

UE4

if you can replicate it, it might be worth a bug report.
https://epicsupport.force.com/unrealengine/s/?language=en_US

Try this: click on the panner, and tick “fractional part” to be on