Tenkei⚡VFX Sketchbook

Long time no see, here’s my 2021 (wait what?) former sketchbook Artbeat.

Ehem, moving on.

Welcome to Tenkei!

I finally managed to learn from Rinban (my top VFX mentor from Korea) and I would like to log and share my progress while attending his classes. I’ll probably also share other beats from the courses that I’ve been hoarding during all this years.

:zap: VFX Beat 001 - Wave v01 (4K60FPS) :zap:

  • Mentor: Rinban
  • Class: FX102

    Ground crack texture from Rinban. Minion from Paragon.

Feedback will always be really appreciated.

Thanks for your time :sparkles:

5 Likes

There’s still a lot left to do and change on this one but here’s where we are at the moment.

:hammer_and_wrench: VFX Beat 002 - ??? WIP (Not HD video :new_moon_with_face:) :hammer_and_wrench:

  • Mentor: Rinban
  • Class: FX102

    Some textures from Rinban. Character from Paragon. Dummy from FAB.

All meshes are being done inside Unreal which I think is really cool. Here is the progress of the projectile one:

Feedback will always be really appreciated.

Thanks for your time :sparkles:

The cool thing about working on personal projects is that nobody is going to stop you if you want to try 10K emissive value at some point for fun.

Started today on the hit VFX. Didn’t have much time but being able to reuse stuff from other beats is great. I’m a big fan of reusability, templates and presets.

At some point I’ll need to setup proper recording but for now I don’t want to spend time on exporting and assembling EXR.

:hammer_and_wrench: VFX Beat 002 - ??? WIP 2 (Still Not HD video :new_moon_with_face:) :hammer_and_wrench:

I’m debating between continuing my 2DFX studies or learning Blender. Sometimes FX102 needs 100% of my brain power but I’m exhausted after work and I just want to learn something while chilling with my cat.

Now that I’m writing it out, I think I’ll go with 2DFX. Here’s one of those exercises that I did back in the early days. It took me ages (A G E S) to finish but I felt amazing once I finished it:

Feedback will always be really appreciated.

Thanks for your time :sparkles:

1 Like

I miss my banners so I’ll bring them back.

So today I kept hammering the hit VFX while tweaking things here and there. I think that by the end of this week I’ll be able to give it my own personal turn. I’m thinking about graceful as main pillar.



:hammer_and_wrench: VFX Beat 002 - ??? WIP 3 (Still Not HD video :new_moon_with_face:) :hammer_and_wrench:

Feedback will always be really appreciated.

Thanks for your time :sparkles:

4 Likes


Went on a little detour wanting to explore Kisong Lee’s way of handling ribbons and ended up recreating also his magic shield. Really cool techniques, similar to Rinban’s but with his personal touch, specially when it comes to handling color. I’m not really happy with the refraction levels tho.

I might give this beat a night sky theme in the future.


:zap: VFX Beat 002 - Magic Shield v01 (4K60FPS) :zap:


If you’re into liquid drum’n’bass, I’ve been listening to this mix for a couple of days now.

Feedback will always be really appreciated.

Thanks for your time :sparkles:


I ended up completing Kisong Lee’s second Signature class. I really like how he reuses emitters from the earlier lessons on the advanced ones and how he introduces new concepts bit by bit always with a clear use case. Wish this ten part class was available back when I started crafting VFX.

I think I’ll never make peace with the huge amount of GPU particles that is present in this VFX style, it’s just too much for my taste.


:zap: VFX Beat 003 - Beacon v01 (4K60FPS) :zap:

  • Mentor: Kisong Lee
  • Class: Coloso KR

    Some textures by Kisong Lee. Beacon mesh from Paragon (!100% sure).

Feedback will always be really appreciated.

Thanks for your time :sparkles:


Started today converting the pigeon horde beat into a giant statue wrecker sword. This one is being really fun to iterate on timing wise.

I think I’ll use this beat in the future as an excuse to update my dynamic fracture HDA, we’ll see.


:hammer_and_wrench: VFX Beat 004 - ??? WIP 1 (4K60FPS) :hammer_and_wrench:

  • Mentor: Rinban
  • Class: FX102

    Sword and statue from Infinity Blade. Character from Paragon.

Feedback will always be really appreciated.

Thanks for your time :sparkles:

I’m struggling with this 4MB limit for GIF uploads.

Added some small but important details.

I love this feeling of being able to use emitters like if they were puzzle pieces.



VFX Beat 004 - ??? WIP 2

Sword and statue from Infinity Blade. Character from Paragon.

Feedback will always be really appreciated.

Thanks for your time :sparkles:


All systems are in place now, only destruction remains to be done. And then time to polish and go next.



VFX Beat 004 - ??? WIP 3

Sword and statue from Infinity Blade. Character from Paragon.


Today I would like to recommend you to check out Synthet. Super cool YouTube channel, learned a lot about timing.

Feedback will always be really appreciated.

Thanks for your time :sparkles:

1 Like

Around one year ago, I went through a workshop from DoubleJump Academy that I really liked about using Houdini for games. I think it’s time to pause my flying sword beat and review the workshop! At least the part related to fracturing.

I have another Signature class that I would also like to go through to see how Kisong Lee approaches destruction with VATs.


Today I created a basic procedural fracture HDA in Houdini with clusters and physics support and then connected it to Chaos. Nothing fancy yet.

HDA 001 - Dynamic Fracture WIP 1

:new_moon_with_face: Have to love it when everything works perfectly at the first try…

Character from Paragon.


If you would like to sign up for any of the workshops from DoubleJump Academy, here’s my student referral link. We both get 20% discount on our next workshop :partying_face:

Feedback will always be really appreciated.

Thanks for your time :sparkles:

1 Like

These are some fantastic effects!

1 Like

@Niels My mentors are fantastic, all credit to them! Thanks for your kind words, it’s cool to receive feedback from someone that isn’t my mum :blue_heart:


Added support for spline and region fracture (basically you select the actors you want to use to either fracture or get fractured by) and more stuff like custom fracture instead of our old friend voronoi.

Close to zero time spent on art direction since the result depends on each VFX beat.

HDA 001 - Dynamic Fracture WIP 2


I found an old video of a version close to the final result that I had in Houdini around one year ago and thought that it would be better if I show it now to save time on explanations later.

My PC was kinda like a potato back then. I’m not really sure how I was able to do stuff.


Today I bring you the fantastic Ghislain Girardot! I did this sketch a couple of weeks ago based on one of their YouTube series and then decided to join their Patreon, really worth it.

Feedback will always be really appreciated.

Thanks for your time :sparkles:


Now I can deform my fractured mesh :hammer_and_wrench:

Next I’ll tackle adding the option to only fracture a shell instead of the whole mesh.

HDA 001 - Dynamic Fracture WIP 3



My number one reference in my library when I need to quickly revisit some material or Niagara concept has to be the courses taught by tharlevfx. Here’s the practice sketch I did a couple of weeks ago after going through their initial Niagara Grid2D class.

Feedback will always be really appreciated.

Thanks for your time :sparkles:

Well, I’m free to take all and every possible detour I see on my way.

I wanted to get better at art directing RBD motion when fracturing statues and not just getting better shapes so I decided to go through a Voxyde pro-course that I’ve had on my radar for quite some time now.

Then proceeded to go through almost all the free training they have to learn one or two new tricks.

And then enrolled on two of their full workshops because why not :new_moon_with_face:


…more like ¨end of week¨.

I’ve only gone through the first module of this course but it’s so easy to iterate with this setup that I might even reach the Nuke phase, we’ll see.

Speaking of iterations, here’s the first one to make sure everything works as expected.

Sketch 007 - Fracture Practice WIP 1

Statue from here.


Turns out Voxyde also has a student referral discount link like DJA so here´s your 20% discount (I’ll also get 20% discount on my next purchase).

Feedback will always be really appreciated.

Thanks for your time :sparkles:

1 Like