looks like i’m a bit late to the party so i hope i will be able to get this one done in time.
Final Version :
Thumbnail Gif :
[First Draft Post Below]
The player turns into a comet and rush the enemy at high speed before impacting it.
Here is a rough and quick version of the comet fx i was able to do today :
Such a cool and smooth trail! Can I ask you how you did that? My trails are always jagged
Hey Zemasu, Thanks!
For that trail i reduced the “Min Vertex Distance” parameter, that way it creates segments more frequently and looks less jagged, i also make sure my trail width curve is as smooth as possible, so no highly contrasted values like going from 0 to 1 in no time
just like that :
About the trail looks (and the project in general), i will be posting a more detailed breakdown soon
Managed to get my effect done in time, Yay!
I’m not sure if i will have the time to do a full breakdown as i said, but if you have questions you can always asks them