Hello everyone! I’ve been lurking around here for a year or so and have finally decided to join!
I was wondering if anyone had any advice on how I can create something similar to The Dude bowling ball weapon from Sunset Overdrive:
Any info is much appreciated!
That’s how I’d approach it:
These look like panning noise textures on a mesh, that change color over lifetime, maybe with emission too.
Here you can see what looks like the same shape mirrored to the other side. Also painted what I see for the UV flow.
These same shapes get spawned every X space or time units, from an emitter attached to a projectile.
For the thruster energy, I’d use the same technique plus a trail for the smoke at the back of the projectile.
Not a full-fledged tutorial, but I hope you can give this approach a try!
If you do so, don’t hesitate to show us the results
It definitely helped! I couldn’t put the v shapes spawning from the projectile in the correct terms in my head to try and figure out how to replicate it. Thanks a bunch!