Sunset Overdrive: The Dude

Hello everyone! I’ve been lurking around here for a year or so and have finally decided to join!

I was wondering if anyone had any advice on how I can create something similar to The Dude bowling ball weapon from Sunset Overdrive:

Any info is much appreciated!

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Hey @jmdunstan!

That’s how I’d approach it:

These look like panning noise textures on a mesh, that change color over lifetime, maybe with emission too.

Here you can see what looks like the same shape mirrored to the other side. Also painted what I see for the UV flow.

These same shapes get spawned every X space or time units, from an emitter attached to a projectile.

For the thruster energy, I’d use the same technique plus a trail for the smoke at the back of the projectile.

Not a full-fledged tutorial, but I hope you can give this approach a try!

If you do so, don’t hesitate to show us the results :sparkles:

It definitely helped! I couldn’t put the v shapes spawning from the projectile in the correct terms in my head to try and figure out how to replicate it. Thanks a bunch!

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