This is my first post on this forum and i’m new to the realtime VFX train. I’ve been reading this forum for a while and started to make some FX using the knowledge gathered from here, so thank you first of all!
I’m watching Jason Keyser’s videos and im trying to make a Sunfire Cape effect in UE4.
I’m having trouble making the Cape effect pause for a bit and not go non-stop. I saw that when my texture is panning it is looping from the top, or simply put when the textures goes to the bottom its starts to show from the top.
I painted the texture so it is seamless in the horizontal axis, i didn’t expect it to loop on the vertical.
Can anyone explain why is this happening?
Thank you all in advance!