Hey everyone. I have an issue im trying to figure out, perhaps you might be able to give me some insight. I have a smoke texture playing on my niagara particle with sub-uvs. In the material i want to apply a gradient across the sprite. As you can imagine, the sub uvs are making the gradient jump all over the place instead of being applied across each frame. I have tried using different tex coords for the gradient and sub-UV but it doesnt seem to be working. Im trying to stick with the subuv setup in niagara instead of using the flipbook nodes in the material. Im using a normal texture sampler instead of the particle sampler, perhaps that is the issue?
Does anyone have any ideas? Knowing unreal, there is probably a simple flag i need to tick somewhere that i am missing.
Thanks!
