Hi everyone,
I have published the breakdown of the effect that I do previously in the last year. You can find it from my blog.
Final results
Three elements
Shader of fire
Shader of smoke
Shader of embers
Reference:
Thank @simonschreibt for the brilliant speech https://www.youtube.com/watch?v=fwKQyDZ4ark&feature=youtu.be
Cheers!
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Hi there! I love your fire, it looks great! I’m currently making something similar but I just can’t quite crack the code to your fire shader graph because I’m unable to tell what your texture’s Alpha is like. I know it’s been over a year, but would it be at all possible to post the texture you’re using? Watermarked is fine, I just can’t quite grasp your math without seeing all 4 texture channels
You can find this from my blog link
Here is you can find the result of each channel in my substance designer snapshot.
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Wow! I never thought you’d even reply. Thanks so much for sharing your methods, you’re very kind!
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